ZBrushCentral

PointFromTo and Transform/Edit OBJ

Is there a way to make spikes or arrows towards a sphere using Transform/XYZ and Radial Symmetry? I also would want multimarker on every spikes or arrows.

I know that Transform is only made to edit the obj of its shape. Is there other tool that are like Transform/XYZ,Radial Symmetry that add multiple spikes or arrows obj on a sphere?

Washington

Hi Washinghton
The Cameyo Zplace Script is exactly what you want :slight_smile:
There is an Array polar function !
Take any Object 3D
Choose Array, Polar
Regulate the regulates
And you will obtain a multimarkers (to make a polymesheds if you want also) with your object :slight_smile:
Look all the pages there are some examples :slight_smile:
Pilou
Ps
Some examples are here too :slight_smile:


Hi Washington
Some examples of your problem :slight_smile:
You must make some rotations and moves of the red cursor
for a good orientation of the arrow polar Array wished !
When you make a Polar Array : a Multi Markers is automacticly created ! (Thx Cameyo :slight_smile:
(so you can move each arrows :slight_smile: )
You can create with it a polymesh (for example Sphere3D(if the sphere was marked) + Arrows)
Of course you can make any arrows as you want or any object3D :slight_smile:
Pilou
Ps
My first arrow model is just the Arrow Alpha + Alpha make 3D :slight_smile:

Thank you!!!

ZBrush is an amazing software!

Washington

If you dont mind. Can you REC your work please? I follow REC better.

Thank you
Washington

I am desolated but I am A demo user so I don’t make record possible !
Pilou
AAsk Juandel or Cameyo or Kokoro or…

hi, Washington and Pilou :slight_smile:

i finally found a few minutes to doodle with cameyos fantastico script… here is a recorded session to achieve what pilou shows above:

recorded polar array session

what i did was the following:

selected arrow tool in tools palette

loaded z-place script

pressed the button below tagged “array” (a few new buttons show up)

looked up “polar array”

deselected “point away”

number of objects: 12

radius: 120

pressed “paint array”

plop-plop-plop, the arrows show up, each one markered

selected multimarker-tool, in its palette i pressed make polymesh

either with script (“remove all markers”) or via the markers palette “delete all” i cleaned the canvas of markers and drew the new polymesh-tool, and placed a marker

i selected the sphere3d-tool

drew a sphere over the marker, went into edit-mode, opened deformations, size and made it smaller until it fit between the arrows tops. i hit “t” again, then “w” (gyro shows up) and dragged the sphere aside (because its marker would claim the same space as the one of the arrowy polymesh, which will cause conflict when multimarkering)

i selected multimarker again, both the arrows and the sphere beside it show up

i move the cursor over sphere, a red rectangle shows up, holding the mouse button down i drag the sphere into the arrows circle, press make polymesh - voila! :slight_smile:

sounds terrible, but is very easy, in fact!

hope this helps!!!

mille gracie, cameyo, for this fantastico script, and to Pilou for insisting that i give it a try :smiley:

  • juandel

Hi Juandel
Ii don’t try your script (surely not possible withhe demo) but I am sure that it’s works fine :slight_smile:
Pilou