I personally would love to see this kind of partnership happen allowing Pixo’s ZSpheres2 technology and Messiah Studios MuscleBones work together to form an intuitive MuscleBones/Zspheres muscle rigging system that sculpted dynamesh musculature could be manipulated on and converted to 2D greyscale maps for MuscleBones maps to simulate bulging and skin sliding. Having a constant live connection between the two apps allowing the user to manipulate in both would be amazing.
That might not be as easy as you make it sound.
I never said anything about it being easy, but if you told anyone you’d be digitally sculpting with materials that look like actual physical materials like red wax 4-5 years ago I’m pretty sure you’d get the same response.