I’m pretty new here and I don’t claim to have found the limits of the software, but I have come up with a few ideas which I think would be helpful…perhaps some of them could be implemented with zscripts, and if they are, let me know
1 - A button to normalize mesh density. Some meshes require lots of sculpting in certain areas and less sculpting in other areas. The areas where the sculpting takes place end up having much lower polygon density because the polygons are getting shifted around from the smooth shape. Increasing the mesh density becomes necessary at these levels much sooner than it would be necessary on a relatively smooth part. I can’t subdivide beyond level 7 with my computer…but I could handle a lot more overrall detail if I could say “normalize density” and it would simply divide the polygons where the polygon area was greater than a certain threshold which could be set by the user, or automatically calculated so that the overrall polygon density would be normalized. It seems that this COULD be done to a very poor extent currently by modelling everything down to a good level of detail, then going down 1 subdivision and making a Cage, and then modelling the detail ALL over again…but this wouldn’t be fun.
2 - At higher mesh resolutions, the smoothing modelling tool becomes less and less effective because there are more polygons being enclosed by the same brush size…it would be nice to be able to do some more intense smoothing at the higher subdiv levels…perhaps if the smoothing intensity was magnified as the mesh resolution was increased? i dont know if this could be zscripted or not because it would require making the smoothing value go beyond the value of 100
3 - I’d like to have a color palette of brushes/alphas for use with projection master. I do one angle but then it’s difficult to remember all the exact brushes etc to get the same effect on a different angle. A little storage palette would be GREAT. I’m SURE this can be zscripted! Does it exist already? When I learn how I will make this if its not already made…