Hi. I bought head scans from Ten24 (high poly meshes and textures) . I splited heads and mirrored to make them symmetrical. I want to resculpt models with their textures and send to c4d to animate. I made symmetrical heads, erased the edges between copied and pasted hald heads in Zbrush 4R7 using dynamesh and decimation master. Now I have 200k poly symmetrical heads but 4R7 doesn’t keep textures when I reduce polygons. Could you please give me a direction? How can I manage creating new sculpts out of head scans with their textures and reduce their polygons? Thank you.