Okay, so I first want to start off by saying I am very new to the 3D design world. I’ve been a graphic designer for 7 years now, and recently started getting to into learning game design. So here is my problem. I made this rock, and it looks EXACTLY like what I wanted it to. I couldn’t be happier with the way it turned out, BUT…I haven’t the slightest clue how to export this in a way that can be used in Unity. I can get the like the polygon shape underneath in a .obj (though .fbx would be preferred), but I cannot get the normal map, and a UVmap/texture (though technically I suppose there isn’t a texture, just the material).
Here is what I did.
I created a ZSphere, and built it up into a shape, then polished it, and then I set the material to MetCap Gorilla, and added two different layers of noise to give it the textured look it has. That’s it. I can provide a screenshot, and the .zpr file if you like.
I am sorry if my answer is in a tutorial, but if it is I have not found it in two weeks of searching. Also if other programs are needed, no problem just point me in the right direction, though I’m not sure how I would go about getting it from ZBrush to the other program with the noise and material on it still, but again, that’s why I’ve come to you guys. Any help would be very appreciated. Thanks!
(on a side note, I will need to decimate this way down to make it usable for what I need in Unity)
Screenshot:
https://screencloud.net/v/1Mgp