Hello, Hawkfyr, and welcome.
In response to your question
<BLOCKQUOTE>quote:</font><HR>I’m hoping to experiment with using ZBrush to create some new and exciting textures to use in Bryce.
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… well, that’s going to take a while to answer. You’ll find lots of texturing helpers in ZBrush, if that’s your only objective. Here are just a few:
<UL TYPE=SQUARE><LI>The MRGBZ Grabber Tool, in the Tool Palette, grabs some or all of your canvas and adds your image to the Texture Palette, and a depth-map (or bump-map, if you will) to your Alpha Palette.
<LI>Tilde-scrolling: hold the Tilde key and click-drag your canvas around; this scrolls your canvas so you can easily paint seamless textures. Do this numerically using sliders in the Layer:Modifiers sub-palette.
<LI>Convert from vertex-colors to pixels. Take a 3D object, enter Edit Mode (Transform Palette), press the “Fill Color” button in the Color Palette, and you can paint directly on your 3D object. After that, you can press the Colors -> Texture button in Tool:Modifiers:Texture and get a new Texture representing the UV-coordinate map of what you painted.
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There’s more, of course, but I’ll let you digest the above and learn more through experimenting, following tutorials, asking questions here at ZBC, and having lots of fun.
Cheers,
dave