Hey Guys
I did a search and i can’t find a thread about this, sorry if it’s a repeat.
So i made a female in zbrush, but the legs are too long. I exported level 1 subd and in maya i use a lattice to scale the legs shorter. I exported that geometry into zbrush into my model, and it asks if i want to transfer the high res details. Hell yeah i do so i hit yes.
This is where the problem is. When it transfers, most of the model is fine, but some areas around the feet and ankles moved up and most of the model is masked off. So the new model looks like crap, it looks like her lower legs are pushed through the bottom of the feet. Obviously it didnt transfer well. In zb 3.1 it would transfer based on vert order, im guessing 3.5 is raytraced transfer?
Is there no way to import an adjusted model back into zbrush 3.5. If not, this is terrible :evil:
I can fix this going through zb 3.1 i think, but that’s a poor solution.
Thanks ya’ll