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Placing armor pattern on top of a mesh

Hey, I’m making armor with a specific pattern. I modeled the armor pattern myself in maya and I’m trying to put that over my flat armor mesh in zbrush, how can I do that? Attached are images of my reference, base mesh and the pattern. I cant seem to get it to fit properly
I tried a few ways already;
-matchmaker brush, didnt seem to work well unless the armor patter is already in the correct position
-manually deforming in transform mode, hard to get to fit exactly
-zproject brush, needs the pattern to also be deformed in the correct position before using it

  • noisemaker is the best option, but I cant seem to get a good alpha from my mesh, tried baking it in zbrush and substance but both gave a lot of issues

Base mesh: mesh

Pattern: image

Reference: Screenshot 2024-01-12 222204

Hi @JoJoCa

You can try MicroPoly as one solution.
 

Hey, thanks for the reply. I looked into that a bit but I had some trouble, first of all its hard to make my pattern perfectly tileable, and I need quite a few of the armor ‘segments’ before it is tileable, making the overall pattern pretty large. I’d thus need a VERY low poly armor mesh since otherwise with the pattern being placed on each polygon its super small. Any solutions to that?

For a little bit of money ($3.99) you can get the Vladimir Silkin Scale Armor IMM Nano Mesh + Edging IMM which has the exact pattern you want and he also has a video on how to use it. You can then convert it to a mesh and/or make an Alpha in the Alpha palette from the geo and use that with Noisemaker.

1 Like

Thanks a lot, that looks awesome and I’ll definitely consider getting that.