Have you ever dreamed to render your fantastic artwork created with the
still innovative 2.5 D Pixols in Zbrush or also outside with a true ray-tracing/radiosity
engine?I dreamed from many years a innovation like that.
“But there is the Best Render mode!”,you can tell me.Ok,it’s true but how much
frustration especially if you want to print your unique art at big size?Or if you want a decent AA.
But now YOU CAN!Forget the old and sloooooow Best Render mode with very few
control on shadow.Now you can render with BPR with all its fantastic features such
as SSS,AO,HD Geometry,LightCaps,anti-aliasing and so on…
An eye-open dream that became true…A really new creative and artistic horizon to discover…as
you can seein my first thread on ZB Central.
I discuss with the very kind staff of Pixologic (many thanks to Paul Gaboury) the
possibility to upgrade the engine of 2.5D pixol…The great Marcus Civis created a very simple but very smart
plug-in,or better,a simple script that permit to convert your canvas into a dozen millions polygons 3D plane…et voilait!
Now you can render not only with all the very fast BPR features but you can also keeping on sculpting with
classical ZB brushes.At this point you can well understand that you can create you normal
and displacement maps (better with the HD geometry on and a 4K or 8 K),export with GoZ and render in your
favourite 3D engine.
But let’s the images speak…
I hope you will find them interesting…