ZBrushCentral

Pixologic Release: Poser Scaler (PC & Mac)

[attach=65650]PScaler.jpg[/attach]

Poser Scaler by marcus_civis provides an easy way to scale Poser OBJ files on import and export so as to reduce rounding errors.

This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac.
Specially updated for PC as well as Mac, this version is much faster than the original.
You can get it from the Download Center.

INSTALLATION

The zip contains: PoserScaler_readme.txt PoserScaler.zsc - the plugin file PoserScalerData folder - data folder

Unzip the zip file to your ZStartup\ZPlugs folder making sure the folder structure is preserved. The PoserScaler.zsc should be outside the PoserScalerData folder; both should be in the ZStartup\ZPlugs folder.

Restart ZBrush. You should now have an Poser Scaler subpalette in the ZPlugin palette, with a PoserImport button, a PoserExport button and a ScaleFactor slider.

INSTRUCTIONS

Set the slider to the ScaleFactor you want to use. The setting will be preserved between ZBrush sessions. Press the PoserImport button to import; the PoserExport button for export. For import options (such as Merge or Weld), first select the PolyMesh3D and then choose the desired settings in the Tool:Import submenu before pressing the PoserImport button. For export, set the options in the Tool:Export submenu for the mesh you wish to export, then press the PoserExport button.

Many thanks to LadyLittlefox, ghonma, bevans and EddyLoonstijn for testing the plugin; their help is appreciated.

We hope you find PoserScaler useful.

icon.jpg

Thank you very much! :smiley:

But I have a question:
I have ZBrush 3.1 (PC) and some time ago I downloaded the older version of the PoserScaler plugin and it worked fine.

So what’s the difference between the old plugin and the new one? Or is the new plugin only important for Mac users?

Yes, I have previous version too and worked fine. What was the fix?
But anyway, thanks for this very useful plugin :slight_smile:

The new version - for PC and Mac - is much faster than the original (and can also handle larger meshes).

Yes, the one “problem” was only that load slowly. Thank you for update :slight_smile:

THANK YOU!!! The original version was a life saver. Now faster, larger meshes? Oh who wouldn’t jump up and down and cheer about that? HUGS!

Amazing speed difference! Thanks MUCH!

Now it is really faster. Just don’t see loader bar on top… never mind

But something happen with import.
I loaded something and used poly texturing. I wanted to use color to texture, but when loaded original obj into this imported to load UV, it loaded as new object. Couldn’t load UV :frowning: Or made something wrong? But I used it before and worked as I remember.

dorkati,

The operation is the same as before, although there is no progress bar as the plugin uses a dll to do the scaling.

Just wanted to thank you for this plugin and for porting it to the Mac. Very much appreciated.

Hi !

Indeed it’s much faster than before !

I’ve noticed a problem when trying to work with layers - a posed figure in a layer and the zeroed figure in another layer , I can’t work the same way as before with the first PoserScaler plugin .By the other way, this updated plugin is much more reliable , I’ve had some errors with some meshes before .
Is there a way to have both plugins so I can choose which one to use ( just renaming it doesn’t work )
Anyway , thank you for this amazing work !

Thanks for the comments, guys.

alizea,

I’m puzzled that you have problems with the new version. Can you explain what goes wrong. There should be no difference between versions as they use the same export/import method from ZBrush.

Thanks,

Well , I’ll describe my work flow :

1.export a base V4 from poser
2.export a “posed” v4 -let’s say posed with arm along the body instead of horizontal - this is my posed figure
3.in ZBrush : zscript-poserscaler- import -I import my base mesh , leaving it on 100
4.I click and drag but not edit yet
5.create a new layer
6.zscript-poserscaler- import -I import my posed figure
7.I click on edit now , then I create another layer that I’ll use for sculpting the mesh
In this way I have a posed figure in a layer and I can adjust the intensity of the pose .I use it to make for ex. a correction morph and it’s an easy way to see how it acts once the model is posed .
With the first plugin I had no problem ; with the updated one I can’t even shift in edit mode -I’ve tried several workflows and there is no way to make it work , if I want to create a new layer it erases the previous one , it’s very strange . So I’ve put back the old one and it works like a charm , with the same meshes . But I still apreciate the new version as it’s so faster and reliable

OK, I understand, I’ll look into it.

I absolutely LOVE this script, use it all the time.
:+1: :slight_smile: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1:

May I suggest couple things for an updated version?

Import multiple OBJ’s as tool layers Each OBJ getting a separate layer, with th name corresponding to the filename.
Export multiple layers into OBJ’s, where each OBJ gets named the same way as the layer.

Also, on export, allow to select a layer or two, or a group of them as ‘always on’ and always off - so layers/morphs can be combined.

Those would come in most handy, and would be big time savers when making Poser content.

THANK YOU!!!

Hi Marcus, thanks again for this great plugin. I have a scale issue and maybe you can point me to the right direction. Here are the steps that I performed:

1-Loaded DAZ V4 via Poser Scaler
2-Extracted Geometry from it (torso)
3-Exported the subtool via Poser Scaler

Now, if I import the obj in DAZ Studio it fits perfectly the figure. If I import it in Poser 7 it’s approximately twice as big as it should be. Imported in Carrara it becomes a bit too small. Clearly it’s a scaling issue, I wonder what I am doing wrong.

Thanks in advance.

Have you compared the mesh inside hexagon or another modelling application to see if the exported mesh is actually properly sized, or is differently sized?

Personally, when I;'m working on something like this, I work on the entire figure, export the entire thing, and then chop what ever parts I need in a modelling application.

It could be breaking the object up in zbrush and then exporting it is causing the issue.

Sorry for the false alarm, I found out that the auto scaling parameter in the Poser dialog box was on and that causes the doubling of the size. I disabled it and it works fine.

I have a strange behavior when using this plugin that I hope somebody can explain. I use PoserScaler to import a model and then retopo the model to create a new mesh to use for clothing. Everything fine.
When I create the Adaptive Skin from the retopo and I export it as an OBJ two things can happen:

  • If I export it with PoserScaler the outfit becomes tiny when compared against the base figure. This shows for example when loading both the base figure and the outfit in Blender.
  • If I export it directly from ZBrush the outfit is several times larger than the base figure.

When looking at the Adaptive Skin in ZB everything looks OK. I can append the base figure as a subtool of the retopo object and the two match size.
The scale parameters are the default ones: for PoserScaler 100 both ways and the scale factor in the Export option of ZBrush is 1.
This is with ZBrush 3.12B
Any ideas on how to solve this scale problem?

Thanks.

I don’t know what happened, I could select import to existing one or import as new. Than I didn’t use ZBrush for a while and now when use PoserScaler, I can’t select and load as new mesh. Can’t use for load UV.

zsc file date is 2008-11-21 so it should be latest one.

BTW I noticed too this scaling problem after create adaptive skin.