ZBrushCentral

Pixologic Release - Environment Modeling - Pete Zoppi - Artist in Action

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Welcome to another Artist in Action video with Pete Zoppi, our very own zippzopp! Pete worked at Luma Pcitures while they had Underworld:Evolution in the studio and did a lot of work on one of the last scenes with a digital fortress among many other shots. He now works at Ryhtmn and Hues.

In this video Pete shows you how he created the digital fortress in the feature film Underrworld: Evolution.

Check out how Pete uses Stencils and displacement projection techniques to quickly create incredibly detailed fortress walls.

Download movie here (Requires Quicktime 7)

Check out our interview with Luma Pictures here.

I hope you enjoy and happy memorial day weekend!

Ryan

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Attachments

environmentTitle.jpg

environmentThumb.jpg

Andreseloy

Thx again Ryan! Very helpful the video. Great technique of using displacement to generate textures.

Have good one!

Javier.

Good stuff Pete!

Thanks guys, I hope you all enjoy it and learned something from it! I want to thank Ryan and Jaime getting me involved and allowing me to do this video. thanks again guys… and victor :wink:

-pete

I just love these vids! Thanks Pete and Ryan for learning us new stuff and making us better artists (or less bad artists :lol:)

Thanks a lot i’ll check this!!!
Thank you Pixologic team for all your efforts…

Emmanuel

Another great tut! Thanks! :slight_smile:

Wow cool! There goes the afternoon 8-)))
Lemo

PS:Just before the mesh is being pushed to 2Mio Poly’s a usefull setting can be disabled… And that is the smt button next to the TOOL -> Geomtery ->Divide button. The walls of the tower would not be rounded while the mesh becomes more detailed. Beveling to make them look realistic will happen during the edit or with a quick stroke…
Just an idea…
Lemo

Thanks Friends.

Fantastic!!!
Great timing also.

I can’t tell you how long I have been wanting to see this! Thank you so much!

Hey Ryan

I downloaded the file but quicktime is unable to open it for some reason.

Its saying some plugin is required for it ?

any idea ?

its saying some compressor is missing

do you have quicktime 7? go to apple.com and get quicktime 7, i bet that is the reason why it won’t work

i hate quicktime so much, there was so many version but it alvays crashesh when you use it a lot, no mether how many times you reinstal it or do anything whit it, its made to make your day miserable :confused:

wow dude, this is insane cool i did not have idea how cool was zbrush to do that kind of stuff.

Thanks for taking the time out to produce a great tutorial.

Thanks ZIPPZOPP

iTS WORKING IN Q7

Hi Pete,

Thanks for the good tutorial. It is just what I was looking for.

Question: What was the resolution of the bitmap used for the d-map?

I have a project of modeling the entrance of the Pyramid of Khufu, and so a worn brick ruins look is whats called for. I modeled the lo-res mesh (1653 polys) in Cinema 4D and then created a bump map via Bodypaint. The bump map was 2000x750 px at 72 dpi. When applied as a displacement I am not getting anywhere the near the detail you obtain in the tutorial. In ZBrush I have tried going as far as 6 subdivisions, but still I am not gettting detail out of the d-map. Any suggestions?

  • David