i was looking at how “frame mode” lay out the subdivided geometry and noticed that there is almost a patch network very similar to nurbs surfaces where its all 4 sided even patches. i was wondering since many studios still have not come to terms with polys (as amazing as that is i know dreamworks, sony just started and ILM are 98% nurbs) it seems like it would not be so hard to extract those patches so that they could later be stitched together in a 3rd party app.
Pixolator what are the chances of this happening? or is there something similar, even if it exported it all out into seperate poly patches converting that to nurbs surfaces would be a piece of cake inside of maya for example if the patches are already broken up.