Thanks for the responses guys
So this is a part of the model so far, as you can see it is around 1 Mil polys, the before short the mesh with the powlypaint, the after shows the result of the texture map after powlypaint has been transferred to a 4k map, I have gone all the way up to 8k, and even though the quality improves it is still not sharp. I’m pretty sure the issue is something I have done, but I just don’t know what.


pics are wrong way round, lol, 2nd image is the polypainted, first is the textured with map
Also a secondary issue if anyone knows the answer, how do I choose which uv tile is assigned to which flattened texture. I have multiple subtotals, I want on texture for the head etc, so those parts get more resolution, from my research I have seen many suggesting putting th uv’s on different tiles, no one really explains how??? Any ideas.
Thanks in advance Zbrushersssss