Hi everyone, I am a newbie of using zbrush. I have a problem of exporting displacement map.

This is my sculpting scene in Zbrush. You can see there have a very popping mesh on the plane.

This is my setting before I exported the map.

I dragged the map into Nuke to see the value, it is weird that all of those values are under decimal…

I exported obj to Maya and see what happen, the result seems alright…
Can everyone explain what happen of this phenomenon? Have I set something wrong when I exported the displacement from Zbrush???
Thank you!!!


