ZBrushCentral

pixalated view / low resolution / display settings

hello I got a question that’s bugging me from some time. I’ve did a couple of tutorials, and almost in every tutorial the tutor have some different view settings in his/her zbrush. I know it can be case of experience and getting strokes the way they want…buy it looks to me like they have something like smoothing in normal sculpt mode on.

It’s almost the 3 case for me when I’m doing some sculpting and in some moment i have almost 2 times bigger amount of poly’s than tutor but his model still looks more smooth, and every stroke tutor leaves on tool it get more smoothed edges than I having as much as 2 times poly’s than he/her.

could somebody explain this to me ? do zbrush have some more smoothing preview settings that pro’s are using ?

Setting your document size larger will greatly reduce jaggies.

well I doubled document size but nothing really have changed or looked any more smoothed…any other sugestions ?

Post a screenshot please so we can see for ourselves what it looks like.

d1.jpgd2.jpg

well the grey one is from the tutorial and the other one is mine, and although I have a lot more polys he have more smoothed lines and not so mouch poly-steps as me.

Attachments

d1.jpg

d2.jpg

so as we can see…I have to be at 60m polys to have almost same control over sculpting as person doing in the tutorial as he have at 15m polys.
I zremeshed couple of times and now getting to the point where 60m polys is really problematical and don’t know what to really do next to be able to sculpt another details. Any one have idea ?

I’m not really seeing a difference between the two to be honest. It’s possible that any difference could just be down to the different matcap that you’re using (which can display surface cavities differently).

Generally it’s the polygon distribution that makes the difference. 60 million points on a mesh can be meaningless if 90% of them are in the areas where you don’t need the detail. If you’re Zremeshing after sculpting some of these smaller scale details then that could possibily be responsible for some of the problem (as it could create small polygons in order to capture those little spikes and ridges, adding more polygons there than necessary to those small areas with each subdivision). Likewise you could run into issues if you subdivide when the model is masked or partially hidden, as this will locally subdivide the model and create areas that are more dense than others.

Okay, thank You. I think You could be right :slight_smile: