Here’s the pirate.
The goal for this one was to have a character in action pose with something heavy.
Please, comment and critique - i’d love to hear your opinion!
this is great how did you get it too render like this looks like wet clay thanks.
I’ve rendered it in Maxwell Render.
It takes something like 4 hours to render, but doesn’t require any setup - just put the material and the lighting is like setting up a photo studio.
No post-process either - i like how after you press Render you know that the final result will have no surprises.
good work, your sculpts and details are good, what brushes and alpha do you use?
Nice model and pose. No glass, no shiny gold. Why 4 hours??
good work, your sculpts and details are good, what brushes and alpha do you use?
Standard brushes and alphas for now. Just recently a friend gave me his alpha set and I’m going to see what i can use.
Nice model and pose. No glass, no shiny gold. Why 4 hours??
Old PC i guess. But it’s not a problem for now - i’m rendering during the night or when i’m at work
Maxwell Render doesn’t have any speed optimizations and it’s a real raytracer.
The only optimization it has is disabling the indirect lighting - huge speed increase, but looks fake and needs post-processing.
Old PC i guess.
Would you mind sharing your specs? I’d love to know what times I coud get out of my laptop with Maxwell.
As far as my humble C&C:
I particularly like his feet.
The jawline seems a tad sharp to me (although he doesn’t have much fat on him at all so it’s a justified choice).
The outline of his right forearm looks too symmetrical (the muscles facing up and down have the same curvature).
Enough nitpicking - I love the overall dynamic and the chocolate-clay look.
cheers
Would you mind sharing your specs? I’d love to know what times I could get out of my laptop with Maxwell.
It’s a 7 year-old rig, but it still does the job:
Intel® Core***8482;2 Quad Processor Q9550
4 GB DDR 2 RAM
ASUS P5Q Premium Motherboard
nVidia GTX 580
keep in mind that I’ve managed to render models with up to 11 Mil polys - there’s no way to import that many polys into 3ds Max
thanks for feedback!
Thanks,
At least I know that with my i7 3610QM and gtx670M I’m actually not that far off. I’ll have to look at Maxwell since what you’re saying about ‘one-click’ rendering should prove useful to me.
cheers
What were the rendered dimensions?
What were the rendered dimensions?
2000 x 1500
sometimes i had to settle for less - reducing the render output size can free up some RAM.
workflow was easy enough - ZBrush modeling with dynamesh, no base -> export OBJ -> import into Maxwell Studio