ZBrushCentral

pipeline Zbrush-Maya-Mari

Hello guys,

I modelled a character in zBrush and would like to paint it on Mari.
Is there anyone here who could explain me the pipeline? I am totally confused.
I have a high res subdivided mesh in zBrush.
Do I have to create texture maps before exporting the geometry to MARI?
I tried UV master-> Unwrap all but Zbrush crashes every time , because I think my geometry have too many polygons.

Do I have to send my geometry to Maya and create texture maps from there? and then send the geometry to MARI?

OH please It would be awesome if someone with experience could explain me the process, I’m lost. My brain is on over drive and can’t figure anything out anymore :frowning:

Thanks friendos !

Chris