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Persona 011

Another part of my art series ( you can see more here)
I used one of my favorite technique - imm brush with projection mode- to warp planks around the base model. Base planks were prepared in blender ( low poly with texture UV), then i exported it to Zbrush and sculpted high details using mask by color, inflate/ delflate, and regular sculpting. I use LP planks as IMM brush and after warping them around and then i projected details using displace map and layers.
After modeling I exported models to Blender, using GoB addon, where i textured them and rendered scene. Final compositing and post fx was done in Photoshop.

final render
persona011_F
model


base planks

compositing

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Your works are really cool! Thanks for posting! :+1: :+1:

1 Like

Thanks

Creative use of features, came out nice! Very original :+1:
Jaime

I like to experiment with all hiden powers of zbrush:)

Cool experimenting!! :sunglasses: :+1: :star:!!

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