ZBrushCentral

Pelting Tools 1.0 for maya released!

Hi all, I posted some videos a few months ago - peltingTools for maya is finally public! [http://www.sunitparekh.com/pelting](http://www.sunitparekh.com/pelting) It's been in beta for about two months, and in development since early this year. There are a number of studios that are using it for production, and a group of individual users who've been part of the beta team. Here's a quick run down of some of the features. FEATURES [color=black]* Mesh and Component Part based pelting * Multiple pelt groups in one scene * Direct connection to original, uncut mesh * Two different pelting framealgorithms * Per vertex spring controls * Multiple model views - checker, baked normal * Edge coloring on cut and border edges [color=DimGray][color=black]There are a bunch of videos on the site, as well as how-to tutorials. I posted some videos about this a few months ago but this is the first official public release. good luck mapping, sunit

:rolleyes: Your movie crashes my firefox

quicktime seems to do that - try right clicking and saving to disk first. i may just put up some windows media versions as well,

regards,
sunit

Congrats! this is a great tool…pelting is definitly the way to go for mapping Uvs. thanks for making dynamic simulations easy for laymen like me! I’ll never layout Uvs the old way again.:+1:small_orange_diamond:+1: