ZBrushCentral

Pay someone to create a macro(?) to help speed up my workflow

Hi there community,

I use Zbrush to create anatomical based content, often from real life scans. Part of the workflow involves ‘labelling’ the anatomy model, which involves drawing a mask over the anatomy of interest and creating a new subtool from it. The individual steps in the creation of this subtool are monotonous and the same every time, so I was hoping to find someone that might be able to write what I believe would be a ‘macro’. In my mind this would take the form of a custom button that I could add to my Zbrush interface ‘Create label from mask’ or something that would incorporate all the steps.

Attached is a video of the process.
https://streamable.com/s68fbc

Here is a text breakdown:

  • mask area of interest (manual work)
  • go to wireframe mode without texture (can be manual or part of macro)
    Then what I would like to be part of Macro
  • Ctrl-W to create a new polygroup
  • Geometry → GroupLoops → ‘Loops=1’ → Create GroupLoop
  • clear mask
  • isolate new shell
  • isolate the newly formed group loop
  • Ctrl-W to combine them into a single polygroup
    DONE :slight_smile:

Is there anyone here that I can pay to create such a functionality?

Hello @arumiat
I wrote the macro like in your description, the only issue I got is that when adding a new edgeloop this will break the uvs. Any idea about that problematic ?
I can bake the texture to polypaint, than reapply the polypaint after, but it won’t resolve the issue, the uvs are the big issue for that workflow.

  • You can undo all operations in a single Undo step
  • If a texture map is Enable, then it will disable it the time it proceed, than enable the texture map again. if you want a different behavior just tell me.

You can PM me if you do prefer.
Do you need a invoice or something like that ? Because as simple hobbyist this is not really as usual for me :slight_smile:

Best Regards,
Nicolas

Hi @facelessmindz!

It’s not at all a problem if the UVs get broken. These ‘shells’ that I am creating will sit ‘on top’ of another UV’d object that will display the texture. They are simply used as selectable elements within the game engine.

I will send you a PM now.

Best,
A