I have 2 objects of a belt that I’ve UV’ed and imported into Zbrush. Problem right now is, the knot area is transparent and I don’t want it to be transparent, how do I make the transparency go away?
I’ve fixed this problem with a different solution which I don’t like because it forces me to create an extra UV map for just part of a belt. What I did was I imported the belt knot and the belt separately and appended it into the subtool.
This is how I want it to look, but I want the objects to be combined when I import it in.
Again, here’s the problem.
This is what I need fixed.