ZBrushCentral

Part 2: Refining lowpoly character skills

7 months ago I started educating myself on 3D character sculpting - this is my 2nd character.

In this study I’m further refining my realtime character modeling skills - focussing on realistic hair appearance and posing.

Software used so far - ZBrush, Substance Painter, 3DSMax. Rendered in iClone

also see my artstation portfolio

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