Pixologic has a history of warm and cold with the Mac platform. Also Zapplink and some other tools don’t work on OSX.
The Mac version has some features that won’t be available on the PC version until ZB4 in August. The PC version may have problem with RAID drives, while the Mac does not.
Overall, I have been better pleased with ZBrush on the PC platform over the long haul (I use both platforms routinely.) ZB 3.12B has likely quelled most of my recent issues with ZBrush Mac.
You’ll probably be fine with either platform, but I pretty much tell my students to use PCs when it comes to 3D apps. While it doesn’t make much difference for Zbrush, other 3D apps (Maya, C4D) tend to perform better on Windows and others (Softimage, Rhino, 3DSMax) don’t operate at all on a Mac except in a Windows emulator.
I think the bottom line is to pick the platform you think you’ll be doing the most work on. In terms of cost/performance, I can’t seriously recommend Macs anymore, but the differential isn’t that big compared to your time.
Lastly, there will almost be inevitably more 3rd party and shareware stuff for the PC platform. Many will get ported to the Mac eventually (UVlayout, xNormal) for example, but if you need those kind of tools, you may find yourself waiting and wanting.
-K