Sculpting practice based on an early concept of Orgrim by Wei Wang.
Sculpting and Polypainting using ZBrush, starting from the base mesh of my 3D human. Lighting and rendering in Keyshot Pro for ZBrush.


Sculpting practice based on an early concept of Orgrim by Wei Wang.
Sculpting and Polypainting using ZBrush, starting from the base mesh of my 3D human. Lighting and rendering in Keyshot Pro for ZBrush.