Hi.
Would it be somewhat accurate to say, in terms of texturing 3D models, that zbrush/texturemaster is more suited to working with organic models rather than things like a space ships, where one needs to paint straight lines, hard edges, fine detail like wires, pipes, conduits, greebles (a 3dmax term), etc are predominant.
(I think that was a run on sentence)
Also, I have to envy those that have mastered Zbrush. I just can’t get the hang of it. It’s somewhat akin to my grandfather trying to use the VCR to record his favorite show.