ZBrushCentral

Orc Real-time 3D Character


I created this Orc character based on a concept by Ni Yipeng.
The model was sculpted in ZBrush and finalized in Maya.
Hair and fur were groomed using XGen, with texturing done in Substance Painter. The final renders were produced in Unreal Engine 5.7 Preview using the Path Tracer.




Check out more content:
https://www.artstation.com/antoniomacara_cgi

Special Thanks:
NI Yipeng for letting me use this awesome concept:
https://www.artstation.com/sawman
JHill for the incredible feedback:
https://www.artstation.com/jhill
Ackeem for his awesome feedback and guidance:
https://www.artstation.com/ackeem

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