ZBrushCentral

OpenSubdiv after exporting FBX?

Hi,

Whenever i export my model as FBX and open it in 3dsMax it is subdivided with some kind of Opensubdiv, how do i export without any subdivisions?

I don’t have Max but I think Max will only do that if the mesh has creases. Probably simplest to just turn off the OpenSubdiv in Max. Otherwise you’ll have to delete the creases in ZBrush.

I tried to do this with a regular sphere with no subdivisions, just the UV, it still had OpenSubdiv applied in 3ds max…
It was subdived in SubstancePainter as well… Unless zbrush automatically applied some creases on it, I don’t have any idea what might have caused it

Turning off subdiv ruins my UV’s for some reason

Here, some visual explaining, maybe you’ll notice something odd in the settings:
http://i.imgur.com/QncUtFN.jpg

Attachments

whut.jpg

Hi,

Have sent you a PM.