Hello everyone
I had an idea last night (im sure im not the only one to think this) but i thought that perhaps starting a thread with that idea would let the community talk about it, and hopefully the good people at Pixologic would take notice and implement this in a new update or version.
So here it is:
There are so many posts on ZBC (on all over the net infact) from people trying to get a good pipeline between Zbrush and Max, more for the rendering purposes in Max than anything else. I think that if Pixologic introduced a lighting system into Zbrush similar to the one in max (with omni lights, spots etc) basically lights you could physically add into the scene and adjust, far more people would use Zbrush for final renderings instead of taking it into another app. I definitely would. I have been struggling with the limitations the lighting system in Zbrush imposes on you, as there is not a great deal of control in it, which means the renders ultimately suffer a little bit.
So please Pixologic, please, add in a proper lighting system 
Anyone agree with me?