Hi there,
Got a question some of you might know the answer to.
I have several small objects that I want to displace, which are laid out in the same UV space for the sake of efficiency. I initially thought I could use a 16 bit displacement map for all of these objects, sculpting each one seperately in Z, exporting each map and then combining the maps in Photoshop and exporting as a single image. It was my theory that the single image would then properly displace all the objects (small skulls of varying shapes) properly, even tho the objects were separate .
However, I found this not to be the case. When I combine several TIFF exports from Z into a single 16 bit grayscale TIFF from Photoshop, the displacement doesn’t work correctly on all the objects in the scene. I can get one object to displace fine, but the others are smooth.
Any ideas? How do you handle multiple objects in the same UV space with displacement? One workaround I found was to line all the objects up like a totem pole so I could use the X:Mirror Transform feature in Z-Brush, then I just hide what I am not working on. This works, but it seems I should be able to work on each object separately using the same map?
Ideas are welcome.
Thanks!