thanks for the reply, -so there is no shortcut to render from many subtools into one texture in 3.5. this would be nice to have as it could save time vs. rendering out separate textures and stitching them in photoshop.
as for the math, its good info and good rule of thumb.
In practice when rendering out normal maps, in order to get tiny details w/clean hard edges (stuff everyone likes to see on ornamental armor) more subdivisions are necessary even though most of the surface does not need the same density as the hard edged details. -so all I can say is that I can see a difference when it comes to normal maps.
I render out a 4k from lower subdiv levels (say 6 instead of 7) and the results look lower res. I’m less experienced with displacements.
-edit- this is game pipeline specific, so that is the one texture limit, Im looking into rendering out displacements of game assets for beauty shots. (in game a 2k from 4k texture antialiases the details well.)