ZBrushCentral

OldMan

Starting from a reference found on the web, I convinced myself to start creating the character in my own way.
I started sculpting in Zbrush and then modeled and rebuilt the topology in Maya, while for painting I used
Substance 3D Painter, I wanted to keep a clean flow
on the plots in case you need them later
for changes.
for grooming I used Xgen and finally rendered
all in Arnold.

p

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Nicely done @Twinslabs although your version is less menacing than the 2D version :wink: Welcome to the community.
Jaime

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