ZBrushCentral

Oldman likeness

Here is the continuation and end of this project. The sculpte and the fine details were done in Zbrush with personal alphas and those of Zbrush nothing commercial. The Diffus is a mix of Scan and Polypaint made in Zbrush. The other maps were also done in Zbrush in Polypaint.
Hair and other are made with Xgen. The rendering with Arnold
I hope that pleases you.

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6 Likes

That’s a pretty awesome image :clap: Did you use HD Geo for the wrinkles?
Jaime

Thank you “JAIME”
Yes I used the Geometry HD.
For this model the wrinkles were carved with 56 million polygons.

When you need 56 millions polys :wink: Looks awesome.
Jaime

Hey! Good work! And OMG it’s been 12 years since i model that guy!

http://archive.zbrushcentral.com/showthread.php?41024-Edi

Consider me pleased! :+1:

Thank’s @krzysiek_gfx @Spyndel