kyphur: I’m originally a lightwave guy, and I usually do all my modelling in LW. The last two years I’ve been using maya for everything else at work, so I usually bring the obj into maya after modelling and UV layout.
Now ZBrush or Mudbox (we have them both) is used for sculpting/detailing and then we bring it back to Maya for rendering.
But this time a co-worker (Rune Spaans, www.superrune.com) asked if he could try and set it up for rendering in Max, so tonight we have been throwing files back and forth between Zbrush, Photoshop and Max.
I’ll try to set it up in maya also.
reflexdave: Thank you 
Plakkie: All good tips and critisism there. Thanks alot, man! I’ll try to fix all of the issues you mentioned .
Seavannah: Thank you 
marioucci: Thank you for the comment. Yep, the very same PR from the lw days :). Logan, right? 
Haven’t had much time the last two years to do any personal stuff, so the posting frequency has been very low. But now things are picking up in that area, so I’ll try to be a llittle more active on the forums again.
How are you doing, by the way? I must say, I absolutely love your work! The stuff you have on your website is mindblowing. Nice to see your still around and kicking 
Last time I “spoke” to you, you were about to start working for Digic, right? So, when and how did you end up at the Mill? Nice to see you again 
skulll_monster: I totally agree. And the paintover on the eyes is just awful!!
Thanks for the feedback. I have tried to change it a little, and tomorrow I’ll upload a max render with some more custom textures.
Here’s the modelling progress:
