final image i didn’t know what to do with it … but here is what i have accomplished hope you like it
This is my first post on here and I am a clay sculptor new to ZBrush but I have to say as a sculptor of the human figure this is a wonderful first bust from this program.
thanx Sculptura for your kind comment … am glad that you liked it and good luck on zbrush
this was a test on Modo software … i know am a rookie to this …but it’s a very nice software i hope i can learn how to render by it
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This is pretty good for your first zbrush sculpt. I was wondering if you can help me? I am new to zbrush central and i want to start posting my stuff, can you tell me how to start a thread?
thanx for your comment glad that you like it … for starting a new thread you must go to zbrush main forum you will see an orange icon written in it (start new thread) … hope that i helped
For your first model it is nice!
Now my opinion:
The lips seem a bit odd, pull them, add more volume around it and work a bit more on the lips
There are some missing parts of the ear, like the tragus
Fix the neck since the muscles do this \ / and not / \ (from front view), also it is too long (specially for an old man)
The nose is too straight near the eyes, push it a bit
Well, just keep practicing, i’m just pointing some mistakes, but they aren’t a big deal since it is your first model!
Good job!
Thanx allot V-Rag … i’ll keep this infos in mind … but about the nick part i didn’t get what you was pointing at … can you explain more ??
I mean no offense, but this guy reminds me of the puppet from the Jeff Dunham comedy show lol, its the same grumpy expression.
The wrinkles are pretty neat so far, just need to get the larger dangling skin a bit of weight and add variation to your wrinkles if you can. Like make some thinner and smaller.
good first anatomy sculpt! … just small advice your gonna hear for a while as you get the hang of zbrush that will help alot in the end…
start low… build you anatomy at the lowest subdiv levels first so when you get up to the point you’re adding wrinkles they are already conforming to the layout of the model and not going against the grain as it were… that’s what causes the plasticy effect that you have around the wrinkles… you can get amazing things out of zbrush when you start with a high poly primitive and just go to town, but you start learning fast that you hit brick walls with the detail you can get if you dont start low first.
second suggestion… go to your brush pallete and load up dam_standard… pixologic gives it to us which is nice of them but for whatever reason it doesnt show up on the default brush pallette… dam_standard is an awesome brush for wrinkles and clothing folds and the like because it pinch as it runs the brush… play with the settings and use add to lift a wrinkle… then subtract along the sides of the wrinkle to add depth… do that back and forth and you get super nice wrinkles…especially if you plan out your topology and follow the lines.
good luck in your learning!
Yes that’s it lol. That happens to me all the time. When I was making my first female model everyone that looked at me working said “ITS JIM MORRISON”. It was pretty weird. But I guess the more a model looks like an existing human the more believable it is(see Mass Effect custom character). Anyway, keep working hard and it will show.
dapharmer : thanx for that great infos … actually am working on a new model with clothes … so i will use this brush you were talkin about
demonfetus : thanx for the support buddy
here is my new model … it’s the same old one but i retopo it and made few changes… well not few i changed it all … but its the same old one
so i hope you like it
here it is poly painted and rendered
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no comments!! … why?
dont feel bad…sometimes not getting comments is a good thing… means people have nothing bad to say… mostly
the new face is definitely improved but it still seemjs to be lacking in understurcture to the face. better…yes… but it almost looks like a face wrapped around a box. the cheeks are perhaps a bit too pronounced… soften up the edging to it doesn’t look like someone just took solid layer of skin and folded it straight… and you should be good.
search on the forums for skull or skeleton… there should be a thread where someone has been generous enough to share an extremely highly anatomically correct skeleton model for the community. I find if i’m in doubt when working on a face now, i use the skull as a subtool and i work the anatomy of my face around it. seeing it there to compare against what you’ve done you can easily spot trouble spots and get your anatomy lined up and it shows itself by making it seem like the face is built over bone… which at that point it kinda would be if you get my drift.
thanx for the support dapharmer … i will keep on trying till i get it 100% … i think … thanx again buddy
just trying to make it look more realistic … i mean like a real statue