ZBrushCentral

Old man head

Hi! I’ve just made my first attempt to sculpt a human head in ZBrush.
I’ve built the initial model in Lightwave3D.
I’ve created several brushes based on photos of older man from www.3d.sk,
and I’ve used Projection Master to paint them on the model.
I hope you like it.
Cheers

Dani

old_man_01.jpg

My other thread: Tribute to Tsutomu Nihei -http://www.pixolator.com/zbc/showthread.php?t=34870

Attachments

old_man_02.jpg

old_man_wire.jpg

WOW! That is really nice! Very neat modelling job, the wireframe really seems to follow the head’s contours. I tried my first head modeling using Zspheres … one hell of a job getting all the lines in the right place. :rolleyes:

Btw what exactly were those brushes? Ones you used to draw the wrinkles with, or complete ‘wrinkle layouts’?

I envy your ability to do wrinkles so well, nice job on the skin texture too, this is coming along very nicely = )

Thanks.
I followed Kris Kosta technique using ‘Plane3D’ tool, but first I made projections with huge parts of the frontal and lateral view photos, as I had all those pretty wrinkles there.
Before exporting the brushes from Photoshop I removed strong shadows with ‘Dodge’ tool, but not removed them completly.
I exported as well smaller brushes, ‘neutral ones’, and ones with some small details, to fill the rest of the skin and to blend unions and imperfections of the first, ‘bigger’ projections.
My model was still in the 3rd level of subdivision when I had it textured completely.
Then I subdivided it more and I used the texture as a reference, turning it on and off, to sculpt all wrinkles and make it fit together with what I had painted there, but without being perfect. I just played around to see what happens. :slight_smile:
The initial low-polygon head modelling was a longer process, as I was improving it many times recently, but the ZBrush session was rather short.
I’m going to improve it if someone help me to find errors.

Cheers.