that’s the screenshot from zBrush.
Well, without being able to see the UV’s, my first question would be: did you remember to flip the displacement map vertically?
yep, i mean most of the displacement comes out fine, it’s just i get those weird lines on top of it
Do you have any texture filtering active, such as antialiasing or MIP mapping?
i just use mental ray and approx editor, so yet to anti aliasing!