Back with my character, now I got time to work a couple of days in the textures using projection master and ZapLink, mostly diffuse and specular maps, plus a few tweaks to create a bump map too, to be used in rendering. And the eyebrows, done with hair in max 9. Rendered using Mental Ray, SSS Fast Skin shader
I still need to add hair around the eyes (I forgot the name of it in english, hehehe), refine the specular map, fix some stufs in the bump map (see side view, the pores are too big and constant), add the hat and shirt and a few more tweaks.
Opinions, critics and comments are welcome and most needed!
Thanks,
Ricardo
![old_hunter_test6a.jpg|1100x766](upload://3yQaktBfNmP4QqUz7xmkxXZtdWd.jpeg)![old_hunter_test6b.jpg|599x725](upload://9H0CtrY4jv74WvcDN8yNC7vRjgy.jpeg)![old_hunter_basemesh.jpg|700x758](upload://4mfodzmgAOFMGdywBeZwbhyEr78.jpeg)
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