ZBrushCentral

Old couple arguing +classic wrestlers, comments welcome

Hope someone will like it. Yes I know there are too few polygons, but Rodin himself worked in low res an look how famous he got.

Attachments

caresse.jpg

dispute.jpg

lutte.jpg

Absolutely excellent.
I love these, very very very good work.

Cheers!
Mealea

[QUOTE=MealeaYing;1031778]Absolutely excellent.
I love these, very very very good work.

You’re too nice. Here is a tryout importing an obj tool, the armchair that I found on the net. If anyone would like to know how i juggle between Daz Studio (attitudes) and Zb56 (mesh), ill explain. And yes I know the armchair mesh needs repair.twins.jpg

Interesting workflow. Can you share us on details on that?

First you download (free of charge) dazstudio at Daz. It comes with a smooth mannequin incomparably easier to move and articulate. It also comes with a miracle-plugin named Goz which happens to be included in Zbrush (- or is available for download at Pixo). Once you have defined, in a very intuitive way, the pose and specs (thickness, proportions, etc) of your daz model, you export it to Zbrush, which opens a new document and displays your (low-res) model exactly as you have made it. Then you modify the mesh using your favorite tools, but you have to remain aware that if you multiply the number of polygons, it will be lowered if you re-export it to Dazstudio. Anyway I do not know any equivalent on the market. Transpose master is way too heavy. Working with the mannequin is ok but requires an awful amount of modeling time for each creation, this solution is incredibly efficient and lets you create without the hassle. And any .obj model can be imported (like the armchair) in daz, fitted exactly to the model then (after select all) exported along with the model. They become tool and subtool automatically, with exactly the same relative position, it’s a piece of cake. Once again, the ZB mannequin tool feels gripped and disabled compared to what you can do with Daz.

And there is more. When you re-export your ZB work it can be smoothly animated in DAz as you can see if you click here http://elyseeubu.blogspot.fr/ on the 20 second movie here

I think these came out very well, Im sort of stunned it came from Daz though, what part, aside from the posing, is your work?
Like did you do much sculpting?

I thought about using daz to try to rig things I made in ZBrush but it didn’t seem to have any rigging tools in it and the UI was so annoying I bagged it very quickly. That and I dont think its going to be able to cope with the number of polygons I like using… hehehehe Im a bit greedy, I don’t like low rez, it looks flat and messed up when it moves.

Im learning Blender slowly and will likely be getting to rigging soon, its an extremely tedious program though so I don’t spend a lot of time in it.

what part, aside from the posing, is your work?
Like did you do much sculpting?

Its a sculpting work like any other, just look at the guy sitting in the armchair and tell me if you have already seen a mannequin of that shape.
Same for these ones :pair2.jpg

hehe…
Ok now Im confused…
Is the person something you made in ZBrush or is it from Daz?

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Is the person something you made in ZBrush or is it from Daz?[/QUOTE]

Here is the model provided with daz (the mannequin). Called Genesis. All the rest is done in Zbrush.
ess.jpgAnd when you are a sculptor here is what you get.ess2.jpgAnd when you return to Daz with a morphed mesh here is what you may obtain.ess3.jpgAn when you use Zbrush again, voila.voila.jpg

Ohhhhhh!!!
I see now!
Yours is FAR better.
So basicly you pose the mannequin in Daz and then make it into something else in ZBrush.
Neat!

Look how grateful my character is, they’ve let him in at the metropolitan museum and he could bring his bicyclegrateful.jpg.