ZBrushCentral

Offsetting subtools to tile isn't working properly

This might be a lot easier to understand if you could see the video tutorial I’m following, but it’s a paid one so bare with my description alongside my texture screens.

I used Nanomesh to lay out my leaves, sticks, and rocks. Then I went in manually to adjust any inter-lapping.

So, onto the tiling portion. In said video series, he selects a portion of the outer subtool and deletes the middle like so

Duplicates this subtool 4 times, which is where the tiling occurs. Each copy will offset in one of four directions. Either in the +X, -X, +Y, -Y. In my case I’m using Z instead of Y based on my initial ground plane angle when I exported it from Max.

Next he adjusts the Deformation/Offset slider completely to one side twice. This is where the one difference is. When I adjust the slider, I do so just once before everything’s off the plane. The ground plane side I imported into zbrush shouldn’t matter though.

Offset by 50 and makes it seem like I won’t have a problem

Basically, I’m stuck. I don’t know why this is happening. There’s no other way I can think of to tile this. Drop to canvas workflow would require me to relay out more leaves and wreck the current layout. Offsetting in Photoshop won’t work due to the precision required from the leaves. I used Allegorthmic’s Bitmap2Material, but that didn’t give me the best results.

Attachments

Ground.jpg

Offset Overview.png

Offset50.jpg

Offset Overview.jpg

Offset100.jpg

Crop.jpg

Crop.jpg

If you have a Twitter account - I have none - you could try AskZBrush. Or contact Joseph Drust here on the central where his nickname is Piggyson.
Or try Michael Pavlovich on youtube.

Or contact the lecturer of the course you are following. If it’s paid-for, they should help you out.

So far no luck on figuring this out. I’ll try asking Drust about it. I think it has to do with the size of the plane I imported into ZBrush. I’m not too certain but it’s my only guess at this point.

I believe I found the solution for this problem.

I was following the same tutorial. I started a test project to follow along with them first. Doing it this way the offsetting worked perfect. However when I was using the project that I was wanting to implement this workflow on the subtool was barely moving when offsetting. After offsetting 5 to 6 times it was finally in roughly the right spot but was not tiling.

After rewatching the tutorial they said that this depends on zbrush scaling. I remembered that in the test project I used to follow along, I appended the zbrush plane with one of zbrushes basic shapes. However, in the real project I’m seriously working on I imported a 2mx2m plane.

So I started a new project and used a zbrush plane and then imported my bricks. My bricks were 10 times the size I thought they were. I scaled them down and the offset worked perfectly again. I hope this helps.

Viz