ZBrushCentral

Odd artifact on nomal map

Im working on the UVing and Baking process of a project and keep finding a strange error on my normal maps. I did my UVs on maya using the Auto Unwrap in the Bonus Tools and went to zbrush to bake the normal maps using the multimap exporter, but, when i bake the maps, i get an odd artifact on my map and i have no ideia why. I was hoping somebody can point me to a solution for this problem; am i doing something wrong?

Thanks in advance.

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