ZBrushCentral

Occlusion map

Is there a way to produce and export an ambient occlusion map in Zbrush? (maybe through zmapper)?

perhaps baking a material to a texture via this thread/script:

http://www.zbrushcentral.com/zbc/showthread.php?t=49966

(I haven’t gotten the combined texture to work just yet, but
it’s probably user-error on my part)

hope it’s of some help. :slight_smile:

WailingMonkey

Use ZMapper to render out a cavity map, then use that as your AO map.