I’m not sure exactly how to use the canvas for an effective illustration. But it’s really 2.5D as they say. When you drop something on it, it keeps the depth information. Almost like doing a sand sculpture but you can only look straight down at it.
You have some extra tools on the right, almost like brushes, do extra cool effects to the canvas.
One benefit to this Canvas method is, you can place hundreds of objects on top of each other, millions and millions of polygons, but as part of the canvas, it hardly use any memory. Though, it has one resolution only as you work, not sure you can increase it for render later besides what you started at. You can also move objects forward and back to place a scene.
Also note the projection master button on the upper left. Lets say you are doing some stuff like polypainting a texture, but wished you can use some of those canvase tools like contrast, hue, and such. Projection master will drop the model tool to the canvas, let you do those things, then pick back up.
One cool thing about tools compared to normal objects in 3D programs, is how you can switch between the subdivision levels. and work at different ones. Normally, in a 3D app, when you smooth, you still only edit the underlying base mesh. With the tool, you might have super fine details at subdivision level 6. But you want to make some major changes, but it does blend so well at that level, so you can go to a lower subd level like 2 and make some larger moves, then go back up to level 6 and see the details there moved and perfectly to those changes. That’s always good to do, shift-D to quickly go down, just D to go back up.