ZBrushCentral

Object is away from the central position

When I’m sculpting and rotating the object with RM2, it tends to go off screen. How to fix the object so that rotates only around central point and doesn’t go away from the screen?

Make sure Transform: Local Transform is turned on.

The Local Transformations button determines how resize and rotate actions are performed while editing 3D tools. By default, with this button un-pressed, resize and rotate actions using the Alt/Option key while in Edit mode are centered upon the object’s true center. Pressing this button causes these actions to be centered upon the most recent editing point. This is helpful when editing a small portion of a very large object.

Thank you. This was turned on. I’m used to sculpt in Blender and there is a 3D cursor you can make object rotates around.
Is there a 3D cursor in Zbrush too?

How can I know I’m looking the object at front, side … ?

In Blender, when I press 1, camera is facing in front of the object.