ZBrushCentral

Object into Poser

I used the free troll mesh here at ZBrush as a base and created a modified creature. I was careful not to mess up the base mesh. I imported it as an object into Poser then took it into setup room and rigged it to move. The issue is that at certain points the seams separate when I move an arm or a leg. How or can I fix this? Any help is greatly appreciated.

The best technique to get a mesh into Poser is:
:white_small_square: after modelling, open obj in UV Mapper and assign Groups to the parts you want to be poseable ‘actors’, and ‘Materials’ to the material zones
:white_small_square: load the mapped obj in Phi Builder and arrange the rotation settings for each actor and the hierarchy
:white_small_square: load the phi file in Poser (File > Create Hier)

What you’ll get is a ready-rigged model (although you’ll have to tweak all the joint settings) without any breaks in the mesh.