Hi all
I just wanted to share my latest experience with all whom it may interest:
I’m working on a game character, and for this character I needed a second head (the head and body are seperated), with an animatable mouth for cut-scenes. Since the old, mouthless version is fully textured, I expected to run into some problems when applying the old texture to the new head, sinnce the animatable head naturally has a higher vertex count. I remodeled the head in Wings, exported it into *.obj and opened it in Max to remap the head…However, to my astonishment, the UV coordinates had been adjusted to the new vertex count- and order - there’s nothing to do for me except for re-painting the lips in ZBrush.
Is there any explanation for this? I mean, I fear I might have seriously misunderstood something, but I had always believed you had to remap a model if you change the vertex count?..
best regards
Ben