Hi,
Anyone have a good method to convert an obj that is all triangles to a quad mesh without loosing the intended hard edges?
Someone must be doing this.
My models are basically a motorcycle assembly.
The hard surface models were exported from a CAD system (CREO) as obj’s. CREO only exports triangles in obj format.
I want to get the models into ZBrush and do the final detailing.
I would really like to get a decent quad mesh to work with but I can’t find a good clean way to do it.
Thanks in advance.