When I import an object (.obj) as a tool (from 3D Max, where I’ve created the mesh to work from), I often get very strange artifacts when I use projection master and import my own alpha to create patterns on the mesh. This problem aslo exists when I import an alpha as a stencil to work from.
The mesh looks great when in projection master, but when I pickup the mesh and exit PM, the triangulation of the imported .OBJ file creates horrible jaggies and distortions, ruining my efforts.
When I create an original mesh within ZBrush using Zspheres, it does not do this, and works fine. Unfortunately, Zspheres is not an easy way to model what I need (not very good with it yet).
This triangulation problem exists even when I divide the object up to a million poly’s.
My question is this: Is there a way to turn off triangulation - either when exporting from Max or after importing to ZBrush - so that the mesh is only horizontal and vertical polygons with no triangulation?