Hello. I’m used to sculpting detailed things in Zbrush, like faces and rough surfaces, stroking with the brushes back and forth. But I’m just stuck with sculpting smooth organic shapes without small detail. The shapes on the attached pictures (ignore that they are sliced), those long organic waves seem like a very simple task for NURBS modeling or soft selection in 3ds max, where you would just pull the control point(s) or curves to globally affect an object and form a perfectly smooth wave. But how would you go about creating such things in Zbrush with brushes? I’d really appreciate your view.
Thanks!