ZBrushCentral

Numerical input for rotation?

I researched and did not find anything about numerical data input for rotation. I am not looking for snap rotate. For my hard surface modeling I need precise rotation angles smaller than 1.

Hello @zzeebee ,

If your mesh is centered in the worldspace you can use the Tool> Deformation> Rotate setting to rotate to a set value.

Otherwise your best bet is to set the snapping increments to the precise value you need to reach your target. You can use the Transform> Axis Rotation plugin to give you finer control over this.

:slightly_smiling_face:

Hi Spyndel,

Thanks for the help. The deformation rotation is interesting, but I need to rotate off world center. Snap increments of 1 are too big for my purpose.
I shall post a developer suggestion for this, I saw that a lot of folks have been asking for this. Maybe this can’t be easily done for ZBrush.