ZBrushCentral

Numerical Camera coordinate control inside zbrush

I am curious to know whether or not I can set the xyz coordinates of the camera in zbrush as well as the viewing direction… So far maximal control seems to be confined to pressing ‘F’ to frame an object and then ‘Shift’ to snap it to a side/top/bottom view…Ideally i would like to view different ‘brushes’ from exactly the same POV. Any help and guidance much appreciated.